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- ANTIC v 1.11 30 Mar 1992
- Requires: EGA monitor and mouse
-
- CONTENTS:
- Introduction
- A Brief Tutorial
- Strategy?
- Halls of Fame (HOF)
- Shareware & the ASP
-
- Introduction:
- -----------------
- AntiC is a cross between Othello and Life. The object is make the pattern a
- single color color using the fewest number of transformations. These Anti-
- Chaos networks consist of squares connected to each other by directional
- lines. Each square is one of 3 colors and sends its color to neighboring
- squares in the network. If only one color comes into a square, it takes
- that color. If two colors come in, they cancel and the square assumes the
- third color. Each time you change a square, all squares in the pattern are
- recalculated and redrawn.
-
- The Main Menu lets you play a game or look at best previous scores in the
- Halls of Fame. You can also get more information about the game and how to
- register it.
-
- To start, pick "Play" from the main menu, then choose one of the puzzles
- from the pushbutton menu that appears. There are 35 starting configurations
- for each puzzle. The numbers doesn't have any significance as far as
- difficulty. They just let you replay the same pattern in order to try to
- reduce the number of turns you take to solve the puzzle.
-
- The networks are shown as a series of solid squares. Each square has arrows
- of the same color to show which other squares it influences.
-
- To play, click on any square, using the left mouse button. Colors will
- change as follows:
-
- red ---> blue ---> green/yellow --> red....
-
-
- A Brief Tutorial:
- -----------------
- Some grids are very easy, some will take more effort. To get you started,
- here's a quick tutorial:
-
- Play using the default pattern: "Tiny", choosing grid number 1 when asked.
- You'll get a pattern with all but 2 squares colored green/yellow. Left
- click on the blue square. The pattern shifts to a new pattern with all
- green except one blue square. Click on the blue square. You won in 2!
-
- Strategy?
- ---------
- In the simpler puzzles, you can try to visualize all the changes that will
- occur with each pulse. But as the patterns grow larger, this becomes more
- difficult. It's also possible to just experiment, and eventually get a feel
- for what changes are needed, as you watch the chaotic structure start to
- develop into a more stable one. Each pattern has a special flow to it, and
- you need to study this flow in order to solve the puzzle. This approach is
- especially rewarding when one well placed change converts most of the
- pattern to a single color.
-
- In some patterns, there are stretches of boxes that have single inputs and
- outputs. Concentrate on the boxes that feed these stretches, since once a
- color is established, it will progress through these networks without
- changing.
-
- ------------------
- Halls of Fame (HOF)
- ------------------
- Each pattern has its own HOF, which records the fewest number of turns it
- took in previous plays of the game. AntiC arrives with several HOF's
- installed to give you some goals to shoot for. If you would rather start
- without these hints, just enter:
-
- DEL *.hof
-
- at the dos prompt. (You can always retrieve these files from the original
- disk or archive, if you want them later.)
-
- Resetting a HOF -- If you want to reset a particular HOF, just delete the
- appropriate HOF file. The program recreates an empty file, the next time
- you play that pattern. To calculate the hof number, bring up the puzzle
- menu -- Each HOF is named as ACxy.HOF where x is the column, and y is the
- row in the puzzle menu. Thus "In/Out" would be AC21.HOF.
-
- The shareware version of Antic has 6 puzzles, ranging in difficulty from
- easy to very hard. Registered users will receive the latest version of the
- game, and some extra puzzles, not available as shareware. To register,
- print out the file REGISTER.FRM and mail it with a check for $20 to Cascoly
- Software.
-
-
- ------------------------
- Shareware & the ASP
- ------------------------
- Shareware is a means of distributing software. Under the shareware concept,
- software may be freely copied and passed along to others, or distributed
- through bulletin board systems or national networks.
-
- As a recipient of a shareware program, you may use the software for a short
- trial period to determine if it meets your needs. If the software is not
- suitable, then you can discard it. If you decide to use it, you must pay by
- registering. When you register a Cascoly shareware program, you receive:
-
- * A copy of the latest version of the program
- * Additional, bonus puzzles
- * A bonus of any other Cascoly program of equal or lesser value
- (see REGISTER.FRM for details)
- * A free introductory account on CompuServe including a private User
- ID number and password, $15 introductory usage credit, and a
- complimentary subscription to CompuServe Magazine, - a $30 value!
- * A minimum of 90 days online support via CompuServe or by
- telephone. Support by mail is also available, if accompanied
- by a SASE.
- * With some programs, you will also receive bonus maps, datasets
- or puzzles.
-
- To register a program, enter the following command:
-
- COPY REGISTER.FRM LPT1:
-
- and the order form will be copied to your printer. Check off the program
- you wish to register, and check the program you wish to receive as a bonus.
-
- Cascoly Software is a member of the Association of Shareware Professionals
- (ASP). ASP wants to make sure that the shareware principle works for you.
- If you are unable to resolve a shareware-related problem with an ASP member
- by contacting the member directly, ASP may be able to help. The ASP
- Ombudsman can help you resolve a dispute or problem with an ASP member, but
- does not provide technical support for members' products. You can contact
- the ASP Ombudsman at P.O. Box 5786, Bellevue, WA 98006 or send a Compuserve
- message via easyplex to ASP Ombudsman 70007,3536
-
-